![]() In order to bring the world of Ready or Not to life we’ve spared no expense to make our equipment reflect the equipment that SWAT Teams utilize in the field, our skilled sound and art teams have created life-like replicas for you to use ingame. Unpredictable assailants and civilians mimic the chaos of actual SWAT actions. VOID Interactive has consulted police units worldwide to make your virtual avatar play and feel like a fully equipped SWAT officer, creep or advance swiftly through tense scenarios as required by ever-changing mission conditions. We ultimately want you to be able to turn the lights out, crank up the volume, and be immersed in the action – bringing order to chaos. Because of our Supporters and with your help, we will continue to push Ready or Not, adding more content (new maps, missions, characters, weapons, etc.), and further refining it to get the game up to the standard that you deserve. It will still have bugs and quirks, and will require lots of additional content before it is ready for full release. Please remember that the Beta build is still an incomplete version of the game. Ready or Not is an intense, tactical, first-person shooter that depicts a modern-day world in which SWAT police units are called to defuse hostile and confronting situations. “We currently have an active discord where we take in feedback and reports in various dedicated channels, internalize it and then shape the game that both we and the community wants.” How are you planning on involving the Community in your development process? “We intend to increase the price after our first major content update.” Will the game be priced differently during and after Early Access? It is mostly feature complete, contains 9 playable near-final quality level maps and two blockout levels, it is well optimized and holds our vision for the game.” “It is a late stage beta build, currently being played and enjoyed by project supporters. What is the current state of the Early Access version? “The full version will have many more levels, more game modes, have completed UI/UX, more weapons, PVP, and full translation in all of our desired languages.” How is the full version planned to differ from the Early Access version? “We believe the game will be in Early Access for 12 months.” Being in early access will allow us to bring the full vision of the game and to collect feedback and make larger changes to the game that couldn't happen if it was 'final'.”Īpproximately how long will this game be in Early Access? Note that not all maps are listed in Mega Campaign Mod.“Because we have achieved a viable product that players want to play and is fun, even in its incomplete state. Here are the map names from the banner image (left-right, top-bottom). The mod's career menu should now be updated. ![]() Extract the files on SWAT 4\Modfolder\System\ where Modfolder refers to the mod's installation folder under SWAT 4. Select files from MegaCampaignMod.7z\ContentExpansion\System\ģ. ![]() The mod's career menu should now be updated.įor installing Mega Campaign Mod with mods other than Elite Force, follow these steps:Ģ. Overwrite the two files when asked, extracting other files here is not required.Ĥ. Extract the files on SWAT 4\SEF\System\ where SEF refers to the mod's installation folder under SWAT 4. Select files from MegaCampaignMod.7z\SEF\System\ģ. Install the map pack and campaign mod normallyĢ. If SwatMissions.ini in the mod mentions SwatVanillaCareerPath, pick the procedure for Elite Force.įor installing Mega Campaign Mod with Elite Force and its forks, follow these steps:ġ. Note that Elite Force and similar mods have a different install procedure. ![]() Mega Campaign Mod can also be used with other TSS mods, but doing so will replace the mod's own custom campaign. Installing Mega Campaign Mod on other game versions It's easier to choose which packages to install. * Torrent download version has the maps in separate 7z packages, like in previous releases. * Mod DB download version has all the packages merged into one 7z archive for easier install. * Map pack available in torrent/non-torrent download versions. * Mod missions are now listed after standard missions in the career. * Vacant Office and Subway Tunnels added to the campaign * New maps: Vacant Office, Subway Tunnels, School Day RMX * Detailed info available here Changes in version 3.0 * Most of the maps support all game versions, but mods require TSS installed * Skip initial dispatch voiceovers in SP/COOP maps * Readmes and screenshots from original authors * Mega Campaign Mod allows to play custom maps in career mode * Hundreds of SP and MP maps (5 GB uncompressed)
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